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DWARF

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Name

dwarf — a hardy playable race from the underground

Description

Dwarves are short, stocky demi-humans, known for their foul tempers. They often prefer building their cities underground, and enjoy working with the earth. Dwarves are excellent miners, and possess more detailed knowledge on gems and metalsmithing than any other race. They can easily be identified by the long beards that both males and females alike wear proudly. While Dwarves are not as smart as some of the other races, they are usually wiser due to their long lifespans. Their great physical strength and stamina makes them resistant to the effects of poison, disease, and magic, and centuries of working underground have given the Dwarves a keen ability to see in the dark. While they are excellent fighters, Dwarves are not very dexterous and often distrust the use of magical spells. Dwarves' racial ability is to deal 10% more damage with bashing weapons. Dwarves dig more effectively than others, possessing a baseline of +25 dig. While in Underground wildernesses, Dwarves can see 2 distance further. In addition, dwarves' hardiness not only makes them resistant to disease and poison, but reduces 10% of critical hits taken to non-critical.

Class availability: Mage: Wizard Psionic Monk Ranger Warrior: Barbarian Paladin Cavalier Cleric: Priest Druid Thief: Rogue Bard

Maximum racial stats (before class bonuses): (average is 17) Strength: 18 Vitality: 19 Knowledge: 16 Luck: 16 Wisdom: 16 Courage: 20 Agility: 16 Sanity: 18 Personality: 16

Maximum racial vital attributes: (average is 2000) Hit Points: 2250 Spell Points: 1700 Stamina: 2250

Racial skills:

Passive racial skills:

  • enhanced damage — learn specific moves in order to maximize damage inflicted on a target.
  • mace — a short-ranged weapon used to bash
  • flail — a long bashing weapon
  • spiderrider — summons a cluster of arachnids to carry the caster straight into the Underground
  • peek — the ability to discern what exact items a creature is carrying
  • orbiting mass — send a mass of stone into orbit around someone, protecting them
  • infravision — provides faster adaptation to seeing in darkness
  • hardy — tough bodies can resist disease and poison
  • conductive — some beings are subtly vulnerable to lightning damage
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