In-game patch notes
10 in-game patchs (newest first).
4/22/26 Patch Notes:
Posted 2026-04-22
* This commemorative shirt celebrates the wearers achievements in exploring and participating in the culture of Alyria. The complex graphic that adorns the front of it displays a group of Alyrian adventurers giving the observer a smiling thumbs up!
* Objects and mobs that you see that are able to complete any of your quest goals are displayed with a [!] in front of them.
* Vanish-if-dropped items no longer broadcast that they are disappearing to the entire room, only to the player that dropped them.
* The spiderrider skill now summons an actual spider mount.
* harmonize - increases the music complexity of another bard playing a song, by the amount of other bards harmonizing.
* t-shirts have their own wear slot.
* The blind cult member in Diocletian Catacombs can now be tricked with forgery.
* The rate at which a book titled 'A True Account of the Founding of Colyon can be acquired has been increased.
* an oilcloth travel cot has had its daily uses increased from 25 to 35.
* Create Bandage and Bandage have had their helpfiles restored.
* Victoria Wurths rooms have been reformatted to wrap once more.
* Skills that can be played with music no longer require being practiced to at least 75% to grant skill power bonuses. This allows bards who do not actually have those skills in their skill list to benefit from their musical skill power.
* Shop reagents now fills bandages if any are in the shop.
* Transport objects that grant magic carpet' will morph the carpet to have the descriptions of the transport object.
* Form recruit and follow can be done remotely for those that are considered trusted if neither player is in a pk room.
* a pocket dimension containing a personal mount can now be renewed for 500qp.
* Betters have been improved:
* Removed class cap reduction on gaining skill improvements if you were max level.
* Overall chance of skill improvements should now occur more often.
* You can now gain skill improvements in old clan halls
* Gaining a skill improvement in the same skill twice in a row has had its probability increased.
* incremental progress smoothed out, see a partial improvement message every 10%
* Home Lot Expansion:
* All realty areas have had their lots expanded.
* Players can now set their homes for sale to other players. There is a system fee of 2000 bp that must be paid to do this.
* Lot signs have been implemented showing which lots are available and which are owned while in a real estate area.
* The library flag is now available to set on your home via the BUILD command.
* Home Word of Recall Portals are now permanent and can be accessed through the BUILD FURNITURE shop. These provide a portal to the areas recall you are in.
* You can now buy vouchers to install kitchenware in your house.
* haunted blueprints should automatically be refunded and old home recall portals should update to new versions.
* SYNTAX:
* build buy home <dir> (for home for sale)
* build set home price <amount>
* build set home <gold||bp> <amount>
* build set home forsale
* Set dci character shows possible character interaction when looking at another character.
* The mark of fire will now look for someone who doesnt have it before granting itself.
* Player with set dci score turned on can now access the gold command in their score sheet.
* Those with clickable links enabled will be able to affects list all in a clickable link in their affects.
* Baron Nezak now offers his blessing for those that have completed 2 or more epic quests.
* A large new system has been finished but will not be released until the Lasler rework is released.
* The quest Magic Dart has been removed from ranger metaquests. Already existing metaquests will need to be reobtained, or pray while an immortal is online to receive phase completion if you are a ranger and your quest has an uncompleted Magic Dart phase.
3/18/26 patch notes:
Posted 2026-03-18
* Winter has ended. The Winter Wanderer will return next year.
* Gul'grits the Gutmaster now has a higher chance at granting a difficult quest to those with a large food mark count. (NOTE: food experience increases based on difficulty, up to 75,000)
* Changed the level range of quest 2024 to be archon only.
* The Templeton castle gateguard no longer prevents you from entering the castle for 15 minutes per night.
* Irvin will recognize sayto commands as well as say.
* The multiplier shadow light gets from the current moon phases is now capped at 1.5. The skillpower multiplier bonus for shadow light is now 1.5, reduced from 2.
* The mark of gastronomys minimum level has been raised to 61.
* When an object is used to cast a spell, the spells messaging reflects that.
* Fixed run civmar from Sigils south gate. Also added it to the north gate.
* Formation anchor is a formation toggle that allows the leader to move without dragging the rest of the formation with them.
* Astral reagents are no longer highlander but are created with a timer equivalent to two real life days.
* The orbs prior to the cemetery within the catacombs of shame have been reduced to level 165.
* The commands commands output is better organized.
* The bandage skill:
* All classes get the bandage skill.
* It consumes bandage reagents, which can be purchased at any general store.
* Priests, shamans, paladins, knaves, wizards, and psionics get the create bandage skill, which can create bandage reagents for themselves or another player. This skill has a cooldown.
* Bandage is a targeted heal proficiency.
* While in combat, a player may only bandage characters adjacent to them in their formation.
* Being affected by battlefield medic' will not caused bandages healing to be reduced while in combat.
* Bandaging can remove a few minutes of bleeding.
* The octarine tooth of the Nanave shark now has a level requirement of <= 150.
* Removed age requirement from items.
* Tirisil's Revenge is now level 15.
* A breastplate adorned with a silver dragon now displays its cooldown when looked at.
* The following commands can now be used both while casting and while paralyzed: yell, say, sayto, formation, alliance and clan aside from gohall, bank, chat aside from enter and exit, and reagent.
* The Glove of Lady Undya is no longer magic-resistant.
* Music skillpower now functions with many of the new skillpowers present in song skills.
* The mark of Valkyjra is no longer removed by sacrificing corpses.
* Kick Improvements
* Valkryies that are in rapid decent can head kick, which has a chance to interrupt spells.
* Rogues that have kick trained to at least 75% can land critical kicks for a +25% damage bonus.
* Sporefolk skills:
* Sporefolks get a new reagent type, organic.
* Spore bloom generates organic reagents. Its skillpower increases the amount generated.
* Generating an organic reagent heals the sporefolk for an amount determine by the characters level. (5 in first class, 25 at archon)
* Saprotrophy is no longer enhanced by corpses in the room. It can be cast with an numeric argument indicating how many organic reagents you wish to use in its casting, up to 9. If you successfully consume these reagents that number is used a multiplier for its healing amount. It also removes 2 times the multiplier minutes from any blindness, plague, or poison affects on the caster if those reagents are consume.
* Germinate spores is now a room effect and lasts for 1 hour in a room. Its cooldown is now 6 hours and its reagent cost is 20 organic reagents.
* Removed the cooldown from billowspore, but it now costs an organic reagent.
2/25/26 Patch Notes:
Posted 2026-02-25
* Restored the link going from Rune Graveyard to Rune Forest.
* Daily quest completion frequency is now calculated based on noon server time rather than midnight, so if the same daily appears twice in a row it can be obtained immediately after the change.
* New score commands: score resist and score resist combo.
* Set Unformatted-Text is now an option for users who may have issues with text displaying from certain devices.
* +damage stats now have a tiered drop-off. see help status for more info.
* Set vitals-percent now shows vital stats in the prompt, report, and in form report as a percentage rather than as the raw numbers.
* Items with 0 cost can now be auctioned.
* Many skills without skillpower have gained a new skillpower, which is described in their help file.
* Fixed a bug with the blood in my mouth skill.
* Aegis skillpower can now trigger from every special weapon attribute, not just sharp.
* Fixed foraging skillpower. Clarified in the help file that it only works with basic reagents, and foraging for them doubles the cost of the spell.
* Consecrate armor, weapon, food, and the spell sanctify no longer require the room to be free of evil characters.
* Material resistances now work on all weapons. See Help 3513 for details.
* You can no longer obtain 100% resistance to an element or material.
* Shopkeepers will always be able to see shoppers.
* The bury command now also work with tools located in your belt pouch.
* Removed multiple projectiles based on level from most skills.
* Items containing relics can now be mailed and stocked in vendor shops.
* The sanctuary skill no longer drains spell points.
* Fixed some bugs with saving throws.
* Most skill with projectiles no longer gain extra projectiles based on character level.
* These skills can now gain more projectiles based on a chance defined by your skillpower in that skill. With a 100% chance, any further skillpower will have a chance to cast it yet another time.
* Telekinetic punch no longer has a chance to have multiple projectiles. Its base damage has been increased and its skillpower can apply negative mental-res to the target.
* NPCs can only gain a maximum of one extra cast from skills that can grant extra casts based on skillpower.
* Castle guards in Templeton will no longer require you to have a Janitors Badge in order to enter the castle.
* Mark of Courage and Fear are no longer mutex.
* Mark of Spirit, Disloyalty, Despair, and Anguish are no longer mutex.
* 'Prepare' can now be used in addition to Plan to execute physical proficiency maneuvers.
* Emblem of the Hunters crystals can now trigger quest completions and Tadamir turn-ins.
* Emblem of the Hunters now accepts Tadamir crystals.
* Emblem of the Hunters cooldown reduced from 60 to 30 minutes.
* Tadamir crystal cooldown reduced from 120 minutes to 45 minutes.
* Spawning The Principal of Justice no longer causes the portals for the Vengeful Archangel Ryghychyryda to vanish indefinitely.
* Mobs should no longer land in SAFE rooms when teleporting randomly.
* Fixed some bugs with soil restoration. It will now cut the growth timer in half of any item of type seed buried within the room.
2/2/26 patch notes:
Posted 2026-02-02
* Quest 3093 Rune Forest is now type special instead of type standard.
* Added quest timer so you can see the time remaining on your quest request timer more easily.
* Practice dummies now provide output detailing how much damage you are dealing per average combat round in the current combat.
* Dramatically shortened an extremely long quest timer for turning in certain quests incomplete.
* Changed the alignment requirement for the mark of elements to neutral.
* Removed the large alignment boost the morose spectre gave upon death.
* Added religion timer so you can check your religion switch timer at will.
* Fatal experiments from Glyph Haven are better at randomizing their rewards.
* The shop the Silver Score has a much more reliable supply chain.
* Fixed the typo in Pyromancer Tirumathis boss info.
* Items that cast float when worn no longer cast it with a duration.
* Added Tavern of the Boars to more signposts on Sepharia.
* A corrupted spawn in Rune Forest is no longer immune to bash and pierce.
* The ring of Darlatha no longer spawns.
* Mobs in Lasler can no longer pick up strawberries.
* Newer generic skillpower bonuses are now represented in help 2083.
* Slightly increased the drop chance of some of the rarer items in Vir.
* Ores and molds from Vir are no longer vanish-death.
* Items crafted from the ore and mold have been updated.
* Packages from ebony imps from boss kills have a chance to grant gold or a a timeworn dusty relic instead of a dusty curious coin.
* might of the trickiest baldrics no longer has the untainable-affects flag.
* might of the trickiest baldrics now has 1 relic binding, two possible dedicated relics, and the only-dedicated-relics flag (relog while the item in your inventory if it does not have a relic binding.)
* a buckskull headdress is now only-dedicated-relics and dedicated relics for this item have been put into the game.
* The stealing' skill requirement has been replaced with a grapple skill requirement for a lance of appropriation.
* Amulets that repel or attract spell-points no longer influence regeneration and only affect the casting cost of spells. (Items that repelled spell points reduced casting cost, but also reduced regeneration)
* An assassin of the red hand will teleport again soon after landing anywhere in the Sigil Underground.
* Pestles, spades, pickaxes, and lockpicks work from within your belt pouch as if you were wearing them, but you do not gain any stats from them.
* Removed relic bindings and racial restrictions from items belonging to the Those of the Artificer set.
* Fixed an off by one error that could cause items to vanish if you are dropping them one at a time in an almost full room.
* Put a a gold earring back in the New Rigel Jewelry shop.
* The surgeon in Tellerium is willing to trade your a manila folder containing the details of your bloodline with a new one at a large cost.
1/21/26 patch notes:
Posted 2026-01-21
* Boosted Othayns quest rewards.
* Disappear-on-unmet-requirements items that werent disappearing on unmet requirements should now disappear.
* A voucher for a specific reading can no longer be selected as a quest goal for Hesario.
* Reduced the cost of a small magnifying glass.
* **RELICS HAVE RETURNED**
* Most items with bindings will now automatically load relics when first touched by a player.
* If an item does not, that item is probably flagged to require dedicated relics which can be found elsewhere.
* If an item being loaded into has a lifespan, the relics loaded will have a lifespan equal to twice that lifespan.
* If the item does not have a lifespan, the relics will have a lifespan of 180 real life days.
* When these relics expire they become pocket lint, a relic that does nothing.
* Relics have four sizes: small, medium, large, and giant.
* Items with bindings will only load relics of the appropriate size into those bindings.
* Items that are set to load only small relics can have any given binding randomly upgraded to a larger size and load an appropriate larger relic. This chance is determined by the items classification: Higher class items have a greater chance of binding upgrades. This only occurs when the item is first touched by a player.
* Active patrons have a slightly increased chance to receive these upgrades.
* Automatically loaded relics now have stats and spells that scale to the level of the item they are being loaded into.
* Added or adjusted bindings on various items, especially in first class.
* Added dedicated relics for specific items that will not automatically load relics.
* Festivus Restivus Returns!
* Silax returns with more holiday shenanigans.
* A new frost sylph has appeared at the Wizarding Faire.
* The Winter Wanderer has been spotted hauling new and old wares.
* Frost Gremlins have been burrowing in the snow, be careful when making snow bosses!
* Currency: Festivus Restivus now runs on Pristine Snowflakes with old and new ways of obtaining them.
* New Marks! (Go Explore)
1/8/26 Patch Notes:
Posted 2026-01-08
* Holy strike is now flagged as beneficial.
* If a skill dispels out of combat, it now says that in the help file.
* Dramatically reduced the damage to equipment caused by the metal duress spell.
* A death insurance salesman now sells exemptions, allowing you to toggle whether your death insurance is used upon dying.
* Increased performance around wilds rooms with characters like .
* The cooldown of the throwing skill does not trigger unless something is actually thrown.
* Consecrate armor is no longer limited to 4 targets, so the skillpower can be applied in the initial cast.
* Vendor history is now displayed starting with the most recent data.
* Significant tweaks to the backend infrastructure.
Correction to 12/10/25 Patch Notes:
Posted 2025-12-10
The patch note about the maximum page_length setting was incorrect in the
12/10/25 patch notes. The correct maximum page_length setting is 80, not
86. Apologies for any confusion.
12/10/25 Patch Notes:
Posted 2025-12-10
* The emblem of hunters now correctly indents the first line of a map when you request a crystal.
* Baron Nezak now grants the mark of infamy upon completing the last epic quest without requiring immortal intervention.
* Cunning Strike will now inform its practitioner when it is working.
* A brightly wrapped Yule gift now chooses rewards other than experience for characters that cannot gain experience instead of silently failing.
* Added the Mark of Groundwater.
* Thrown objects flagged as permanent can no longer be destroyed when hit with deadeye.
* Unreleased bosses should now no longer appear on boss suggest.
* EQDB ids, check equipment scrying ids, and help <vnum> done in talk, relay, or tells will provide clickable links to other players viewing it.
* Opened the area Civmar's Tower.
* This area is intended to be an archon area with fairly low difficulty.
* The page_length setting has been reduced to 86 from 256 to prevent buffer overflowing.
* Backend updates.
* Various NPC script fixes.
* The Council of Seven has approved yet another round of permits, allowing the Wizarding Faire to spread into a brand new corner of Alyria. With this bout of bureaucratic warfare settled, adventurers can expect fresh attractions, peculiar characters, and even more secrets to uncover. Keep your wands steady, your eyes bright, and your quill ready for whatever discoveries lie ahead. The faire shows no signs of slowing, and the paperwork onlygrows stranger.
11/5/25 Patch Notes:
Posted 2025-11-05
* +Breath damage now adds damage when it hits your current combat target. (It previously worked only if you breathed while out of combat.)
* Fixed the login bug again!
* Differentiated the names of the two silver knights in Sigil.
* A wizened merman scion will no longer wander into The Deepwater Altar.
* Fixed a handful of outdates links in some help files.
10/24/25 Patch Notes (AND KNOWN ISSUE, PLEASE READ):
Posted 2025-10-24
* The most psychotic tiger now resets a little while after granting his quest.
* A furtive chemwalker should no longer get stuck in a room without exits.
* Raspite's Rogue Exchange no longer sells an item for practices.
* Backend stability improvements.
* Potentially solved the issue of players logging in at unexpected locations.
* If an items condition is so low that repairing it would destroy it, that item will no longer be able to be repaired.
* Affect applications that modify skills or cooldowns now send the correct skill names through gmcp.
* Blindness
* You can no longer see room information while you are blind.
* You no longer stagger in random directions while blind.
* Blind entities can no longer join a combat they are not already a part of or interact with entities outside of that combat.
* Being blind greatly reduces your spell accuracy.
* Items on npcs that vanish when they die will be displayed as unobtainable.
* Updated the phases on quest 2970 'Gotta Hunt Them All' to remove any races that were removed from the game.
* Added a room wearoff string to Beast of Burden.
KNOWN ISSUE: BODY PARTS FROM SLAIN NPCS CAN BLOCK YOU FROM MOVING THROUGH SOUTH EXITS. PICKING UP THE BODY PART WILL ALLOW YOU TO MOVE SOUTH AS EXPECTED. WILL BE FIXED ASAP.