Description
Halflings are the most diminutive humanoid race, averaging about four feet in height. Like the elves, they tend to live in secluded communities, and are very much in tune with nature. While Halflings lack physical strength and stamina, they are quite dexterous and intelligent, relying on their wits and skill to survive. They are also one of the hairiest races of all, sprouting tufts all over their bodies, especially their feet, leading them to eschew footwear of any kind. Because they are so small and agile, Halflings can move much faster than most of the larger races, often getting in two attacks before an opponent can make one. They also have the ability to avoid detection, and can easily find creatures that are attempting to hide. Because of their strong connection with the natural world, Halflings are resistant to all magical attacks. Halflings' racial ability is to be able to sneak between rooms affected by room spells such as circle of fire and circle of thorns undetected, as well as a 15% chance to evade snares while sneaking. Halflings all receive triple benefits from cunning strikes.
Class availability: Mage: Wizard Psionic Monk Ranger Warrior: Barbarian Paladin Cavalier Cleric: Priest Druid Thief: Rogue Bard Knave
Maximum racial stats (before class bonuses): (average is 17) Strength: 15 Vitality: 16 Knowledge: 17 Luck: 19 Wisdom: 18 Courage: 21 Agility: 21 Sanity: 18 Personality: 20
Maximum racial vital attributes: (average is 2000) Hit Points: 1750 Spell Points: 1850 Stamina: 2150
Racial skills: hide - hide in the shadows so that you cannot be detected, or hide an item at your current location dodge - move out of the way of an attack zeal - passively invigorates and speeds up its beneficiary
Passive racial skills: sense life - increases the caster's awareness of lifeforms hidden and in the dark