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OPENING, CLOSING, LOCKING, AND UNLOCKING DOORS AND CONTAINERS

Official in-game help from

help 1135

Name

  • open — open a door or container
  • close — close a door or container
  • lock — lock a door or container
  • unlock — unlock a door or container

Synopsis

open <direction, door name, or container name>
close <direction, door name, or container name>
lock <direction, door name, or container name>
unlock <direction, door name, or container name>

Description

These commands allow you to manipulate doors and containers.

If you don't know the name of a particular exit, you may use the name of the exit direction instead. For instance, 'OPEN EAST' will open the east exit if it is closed and unlocked.

If you have an item in your inventory with a keyword that is similar to a direction, you may specifically indicate an exit by adding the "door" keyword to the command, e.g., LOCK EAST DOOR.

When attempting to lock or unlock a door, you must have the proper key. If the door is missing its key and it is not magically enforced, the lock can be picked by a character with the 'lock picking' skill.

Some doors may be magically locked. Such doors can only be unlocked with a 'magic unlock' or 'knock' spell, or by waiting for the spell to wear off.

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