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VACUUM INVOCATION

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Details

  • Negamancy elemental-invocation (40% complexity)
  • Character (Self) target, 3 second invoke time
  • Classes granted this elemental-invocation: Druid
  • Races granted this elemental-invocation: (No player races)
  • Races benefiting from this elemental-invocation: (No player races)
  • Costs 2.5 practices per percent learned.
  • Tags: Utility, Transport
  • Spell Points Required: 225
  • Consumes 1 runestone reagent, 1 ethereal reagent when cast.
  • This elemental-invocation involves a verbal component.
  • This elemental-invocation can be cast without a spellbook.
  • This elemental-invocation cannot be used while panicked.
  • Druids that follow a Vandyne-based religion will passively gain 10 skill power when using this skill.
  • 'vacuum invocation' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'vacuum invocation' is available for practice from the shop: 'a Druid Instructor's Basics - Xaventry'.

Name

vacuum invocation — transports the caster to a nearby location

Synopsis

invoke vacuum <direction>

Description

This invocation creates a short-lived temporospatial claudication, causing the caster to pop out of existence on the physical plane for a moment, travel directly through the vacuum of the elemental plane, and emerge back into existence someplace else.

By specifying a direction, the caster can cause himself to be teleported up to 48 locations in that direction.

Teleportation spells will cause shapeshifting and polymorph affects to be removed.

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