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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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ICE STORM

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Spell details

  • Glaciomancy spell (82% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Combat-utility, Spectacular
  • Spell Points Required: 182
  • Default affect duration: 1 + 1/60 caster levels [For you: 5 minutes
  • Has a base multiplier of 10.0.
  • Consumes 2 air reagents, 2 water reagents, 2 ethereal reagents when cast.
  • Skill Power: Every point of skill power grants one minute of ice storm's hailstones hitting twice as many targets for more damage.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell produces an area affect.
  • 'ice storm' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'ice storm' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'ice storm' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'ice storm' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'ice storm' is available for practice from the shop: 'a Resident Priestess of Ithrilis' Lessons - Xaventry'.

Name

ice storm — damages all enemies in the room

Synopsis

cast 'ice storm' [<victim>]

Description

This spell allows the caster to temporarily slow down the movement of the molecules in the air, causing small, localized storm clouds that occasionally spit out freezing shards of ice and cranium- damaging hailstones. Because of the extreme drop in temperature, there is a chance that the storm may freeze and shatter items left unprotected in the area. The spell can also disrupt 'momentary darkness' effects, both during casting and after.

While the spell will always affect NPCs (unless cast by an NPC), players will only be affected in playerkilling areas.

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