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  • 41 adventurers online
  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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Spell details

  • Glaciomancy spell (50% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Ranger
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.1 practices per percent learned.
  • Tags: Nuke, Debuff
  • Spell Points Required: 148
  • When you frost, you will apply -3 agility for 2 minutes
  • Deals frost/water (2.5 base) damage.
  • Checks against frost, water, saving-spell.
  • Consumes 1 air reagent, 1 water reagent, 1 ethereal reagent when cast.
  • Skill Power: Every 5 points of skill power correlates to a 2% chance for the frost to advance into an icebolt instead.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • 'frost' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'frost' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'frost' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'frost' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.

Name

frost — uses cold to harm an enemy

Synopsis

cast frost [<victim>]

Description

This spell calls upon the water existing in the air, lowering its temperature until it condenses directly upon the victim's skin. In certain cases, the spell can entirely freeze the target's limbs, freezing them stiff for several rounds and hindering movement.

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