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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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HARM

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Spell details

  • Diamancy spell (32% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Priest, Shaman, Witch
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 132
  • Deals corruption/energy (5.2 base) damage.
  • Checks against corruption, energy, saving-spell.
  • Skill Power: Every point of skill power correlates to 2% damage if the victim is above 75% hp.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • 'harm' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'harm' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'harm' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'harm' is available for practice from the shop: 'a Kindly Witch's Teachings - Xaventry'.
  • 'harm' is available for practice from the shop: 'a Haggard Orc's Ramblings - Dungeon Wroth'.
  • 'harm' is available for practice from the shop: 'a Blind Witch's Teachings - Irda Isle'.
  • 'harm' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'harm' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

harm — magically damages an enemy

Synopsis

cast harm [<victim>]

Description

By calling down the wrath of one of the Powers, the caster of this spell can cause deadly wounds to suddenly appear on an opponent's body. It is one of the most powerful spells of its kind available to clerics, and can dissipate the life force of the target directly into the ether.

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