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  • 41 adventurers online
  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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HASTE

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Spell details

  • Physiomancy spell (40% complexity)
  • Character (Defensive) target, 3 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Hippopotamus
  • Costs 2.4 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 105
  • When you haste, you will apply +16 attack-speed for 140 minutes
  • Consumes 1 air reagent when cast.
  • Skill Power: Each point of skillpower correlates to a 1% of chance of not having HP and/or ST regen halved while hasted.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • This spell's affects are mutually exclusive with lightning invocation, whirlwind, zeal.
  • Your race must be something other than halfling to use this skill. (Enforced)
  • 'haste' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'haste' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'haste' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'haste' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'haste' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.
  • 'haste' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.

Name

haste — speeds up the target

Synopsis

cast haste <target>

Description

This spell improves the reflexes and neural synapse operation of the target player, allowing them to attack more quickly and with greater precision. Because such intense functioning is very draining, the effects will wear off after a period of time.

Be warned that while under the effects of haste, you will regenerate hit points, spell points, and stamina at half the speed you would normally. This is due to the amounts of energy it takes to keep such a spell active.

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