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  • 1:20 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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PASS DOOR

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Spell details

  • Chaosmancy spell (50% complexity)
  • Character (Self) target, 3 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Phasebeast
  • Costs 2.2 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 123
  • When you pass door, you will apply +10 time-paradox-damage for 140 minutes
  • You will cast this spell with 0 increased modifier based on your skillpower.
  • Consumes 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's affects are mutually exclusive with steam invocation, wind walk.
  • 'pass door' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'pass door' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'pass door' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.

Name

pass door — allows the caster to move through solid objects

Synopsis

cast 'pass door'

Description

This spell replaces part of the caster's body with an equal amount of matter from the elemental plane, causing it to become translucent. The caster can easily pass through closed doors, unless they too have been magically enhanced with elemental matter. The effects of the spell are temporary, since the physical and elemental planes do not mix very well.

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