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  • 4:24 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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TELEPORT

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Spell details

  • Astromancy spell (60% complexity)
  • Character (Self) target, 5 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.1 practices per percent learned.
  • Tags: Utility, Transport
  • Spell Points Required: 250
  • Consumes 2 air reagents, 1 fire reagent, 1 earth reagent, 2 runestone reagents, 2 ethereal reagents when cast.
  • Skill Power: Each point of skill power correlates to a .5% chance to teleport anywhere on the same plane.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot be used while panicked.
  • 'teleport' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'teleport' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

teleport — transports the caster to a random area

Synopsis

cast teleport

Description

This powerful transportation spell allows the caster to blur between planes for a split second and emerge in an entirely different place. The spell will not work during combat, or in a cursed or magically protected room. The caster can be sent almost anywhere within the zone, possibly even a CPK area. However, this is a risk that goes along with the spell, one which most mages are willing to accept.

Teleportation spells will cause shapeshifting and polymorph affects to be removed.

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