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  • 4:24 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Xaventry and Tellerium Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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IMPROVED INVISIBILITY

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Spell details

  • Chromatomancy spell (61% complexity)
  • Object/Character Defensive target, 4 second cast time
  • Cooldown: 1 second (1 use triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Gaunt
  • Tags: Buff, Invis
  • Spell Points Required: 143
  • Default affect duration: 50 + 1/5 caster levels [For you: 140 minutes] [Max: 140 minutes
  • Consumes 1 air reagent, 1 earth reagent, 1 runestone reagent, 2 ethereal reagents when cast.
  • This spell involves a verbal component.
  • This spell can be used even in antimagic locations.
  • The Powers consider this spell to be a work of deceit.
  • This spell's affects are mutually exclusive with invisibility.
  • 'improved invisibility' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

improved invisibility — renders a player invisible, even through combat

Synopsis

cast 'improved invisibility'

Description

This spell alters the air around the character, causing it to refract light in strange ways. As a result, the player cannot be seen by anyone without magically heightened senses. Unlike the normal invisibility spell, this version will not wear off during combat. Improved invisibility can only be cast by the Powers, so mortals must wear enchanted items to gain the effect.

To become visible again before the duration of the spell is complete, use the 'VISIBLE' command.

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