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TELEKINETIC PUNCH

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Spell details

  • Psychemancy spell (1% complexity)
  • Character (Offensive) target, 2 second cast time
  • Classes granted this spell: Psionic (at 1% complexity)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 52
  • Default affect duration: 10 + 1/0 caster levels [For you: 10 minutes
  • This will apply -1 mental-res to the target based on your skillpower.
  • Deals emotional/surprise (2.5 base) damage.
  • Checks against emotional, surprise, saving-spell.
  • This spell can be cast without a spellbook.
  • 'telekinetic punch' is available for practice from the shop: 'Beardstratis' Basic Training - Lasler'.
  • 'telekinetic punch' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'telekinetic punch' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'telekinetic punch' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.

Name

telekinetic punch — inflicts mental damage upon an enemy

Synopsis

cast 'telekinetic punch' [<victim>]

Description

This spell utilizes the psionic's superior mind power to convince an opponent that they have suffered physical damage. In most cases, the victim will react as if they had actually been punched by the caster, and will be harmed by the attack.

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