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FLOAT

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Spell details

  • Neuromancy spell (8% complexity)
  • Character (Defensive) target, 3 second cast time
  • Classes granted this spell: Psionic
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Harpy
  • Costs 1.9 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 47
  • Default affect duration: 12 + 1/4 caster levels [For you: 140 minutes
  • Skill Power: Every 5 points of skill power correlates to 1 air-res; fractions represent a chance thereof.
  • This spell can be cast without a spellbook.
  • This spell's affects are mutually exclusive with levitation, air invocation.
  • 'float' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'float' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.

Name

float — grants the ability to levitate above the ground

Synopsis

cast float [<target>]

Description

This spell enables the target to magically support themselves several feet above the ground through sheer willpower. A player who is floating will be able to walk across water and air as if they were solids, and they will also use less movement points when walking.

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