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SNARE

Official in-game help from

help 1708

Proficiency details

  • Technical proficiency (25% complexity)
  • (No Specific Target) target, 2 second usage time
  • Cooldown: 300 seconds (1 use triggers)
  • Classes granted this proficiency: Rogue, Ranger
  • Races granted this proficiency: (No player races)
  • Races afflicted by this proficiency: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Web
  • Skill Power: Every point of skill power will reduce the change yourself or a trusted player gets snared by your traps by 1%
  • This proficiency can be practiced to 100% efficacy.
  • Your current location must be something other than Capture the Flag Arena to use this skill.
  • 'snare' is available for practice from the shop: 'a Bandit's Rogue Training - New Rigel'.
  • 'snare' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.
  • 'snare' is available for practice from the shop: 'Thieves' Practice Ground Techniques - Vir'.
  • 'snare' is available for practice from the shop: 'Raspite's Rogue Exchange - Genauras'.

Name

snare — attempts to create a snare trap in your current location

Synopsis

snare <trap kit>

Description

This proficiency (and command) allows the player to place a snare trap in his current location. When another entity enters the room, there is a chance they will become entagled in the snare, unable to leave the spot for up to several minutes. In order to place a snare trap, you will need a snare trap kit. These trap kits are available from various Rogue outfitter shops located in many townes across Alyria, such as Dark's Emporium in Rune. Various snare trap kits exist that can do more than the standard snare, and oftentimes the kits contain enough materials to allow the setting of the specified snare more than once.

A listing of commonly-available trap kits follows:

on an unwary victim

victim's flesh when the snare is triggered

the person who tripped the snare

needle potion to penetrate the victim's flesh

up to two rooms away in all directions

Snare traps are harder to avoid, the higher the level of the person

who set the trap.

  • rope-snare — lays a rope trap that has the effect of "web"
  • poison-needle — causes a poison-tipped barb to penetrate the
  • motion-bomb — sets off an explosion when triggered, harming
  • tranquilizer- — causes a barb coated with a special sleeping
  • warning-bell — causes a bell to ring that can be heard from
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