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CHAIN LIGHTNING

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Spell details

  • Electromancy spell (90% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 3.0 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 285
  • Deals energy/lightning (7.0 base) damage.
  • Checks against energy, lightning, saving-spell.
  • Consumes 1 air reagent, 1 water reagent, 2 fire reagents, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to the negation of 1% of damage reduction per victim chained.
  • This spell is projectile-based.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is elemental in nature.
  • 'chain lightning' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

chain lightning — cast a lightning bolt at a victim and their formation

Synopsis

cast 'chain lightning' <victim name>

Description

This spell conjures a lightning bolt, that, once it successfully strikes its target, electrically arcs to the next formation member. As the lightning bolt strikes each member, it becomes less and less effective until it finally fizzles out.

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