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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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FOUNTAIN

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Spell details

  • Aquamancy spell (32% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Utility
  • Spell Points Required: 275
  • Default affect duration: 5 + 1/2 caster levels [For you: 116 minutes] [Max: 128 minutes
  • Consumes 2 water reagents, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to 1 level of 'grace of ithrilis' and 1 additional drink.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'fountain' is available for practice from the shop: 'the Maradas faith instructor of Xaventry'.
  • 'fountain' is available for practice from the shop: 'Xaventry's Witch of the Waterways'.
  • 'fountain' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'fountain' is available for practice from the shop: 'a High Priest's Lessons - New Kolvir'.

Name

fountain — creates a magical, healing fountain

Synopsis

cast 'fountain'

Description

This spell creates an enchanted fountain of cool, clear water, with magical properties that will heal anyone who drinks from it. The amount of magic the fountain contains depends directly on the level at which the spell is cast.

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