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SPELL SHIELD

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Spell details

  • Negamancy spell (70% complexity)
  • Character (Self) target, 4 second cast time
  • Classes granted this spell: Paladin, Monk
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.4 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 160
  • Default affect duration: 12 + 1/5 caster levels [For you: 96 minutes] [Max: 96 minutes
  • Drains exactly 30 spell points per tick, while active.
  • Consumes 3 earth reagents, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance for the shield to fully absorb any spell, regardless of complexity. (Capped at 50%)
  • This spell involves a verbal component.
  • This spell cannot be used while panicked.
  • 'spell shield' is available for practice from the shop: 'Kessler's School of Magic - Tellerium'.
  • 'spell shield' is available for practice from the shop: 'The Anti-Paladin's Coach'.

Name

spell shield — creates a magic-absorbing shield

Synopsis

cast 'spell shield'

Description

This spell conjures forth a field of negative magic, which surrounds the caster and will absorb one offensive spell of 50% complexity or less. Spells from 51-75% complexity may be reduced in power by half.

Spell shields cannot absorb magic spells greater than 75% complexity - if the shield is struck with a spell of that magnitude, it will vanish immediately.

The spell shield will last until it is struck by an offensive spell, or its duration expires. While the shield is in place, the caster's magic will be drained due to the effort required to keep the shield active.

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