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INSANITY

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Spell details

  • Neuromancy spell (68% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Witch
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 156
  • When you insanity, you will apply -6 sanity for 6 minutes
  • Checks against mental-lash, none, none, saving-spell.
  • Consumes 1 fire reagent, 1 runestone reagent, 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's modifier will increase the longer it is applied.
  • This spell cannot be used on oneself.
  • This spell's duration cannot be extended.
  • 'insanity' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'insanity' is available for practice from the shop: 'a Haggard Orc's Ramblings - Dungeon Wroth'.
  • 'insanity' is available for practice from the shop: 'a Blind Witch's Teachings - Irda Isle'.
  • 'insanity' is available for practice from the shop: 'a Raving Madwoman's Ramblings - New Kolvir'.
  • 'insanity' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'insanity' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

insanity — reduces the victim's sanity

Synopsis

cast 'insanity' <victim>

Description

This spell tests the mental facilities of the target and clouds the mind, causing the victim to hear voices and possibly see things that aren't there. It has the effect of reducing the victim's Sanity.

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