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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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FATIGUE

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Spell details

  • Geomancy spell (35% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Witch (at 1% complexity) (Herbalism)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 107
  • When you fatigue, you will apply -2 agility for 17 minutes
  • You will cast this spell with 0 increased modifier based on your skillpower.
  • Checks against energy, none, none, saving-petrify.
  • Consumes 1 air reagent, 1 water reagent, 1 earth reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's duration cannot be extended.
  • 'fatigue' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'fatigue' is available for practice from the shop: 'a Haggard Orc's Ramblings - Dungeon Wroth'.
  • 'fatigue' is available for practice from the shop: 'a Seeress of Dracco's Teachings - Dungeon Avarice'.
  • 'fatigue' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'fatigue' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.
  • 'fatigue' is available for practice from the shop: 'a Dracon Shaman's Dark Tidings - Mandrake Woods'.

Name

fatigue — causes movement and actions of the victim to consume double stamina

Synopsis

cast 'fatigue' <victim>

Description

This spell modifies the gravitational force on a specific target, causing his actions to take twice as much stamina to perform, in most situations. This spell effect is usually caused by a special herbalism mixture.

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