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ICEBALL

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Spell details

  • Glaciomancy spell (25% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Ranger
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 92
  • This skill has a 0% chance to cast multiple times based on your skillpower.
  • Deals bash/frost (1.5 base) damage.
  • Checks against bash, frost, saving-spell.
  • Consumes 1 water reagent when cast.
  • Skill Power: Every point of skill power correlates to 1% damage.
  • This spell cannot be used underwater.
  • This spell is projectile-based.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is long ranged.
  • 'iceball' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.

Name

iceball — uses ice to harm an enemy

Synopsis

cast iceball [<victim>]

Description

This spell creates a heavy ball of ice and sends it crackling towards an opponent. The magical attack is much colder and deadlier than normal ice, and can do a great deal of damage. In higher levels, this spell can sometimes create more than one ball of ice.

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