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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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MENTAL DISRUPTION

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Spell details

  • Stupomancy spell (88% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Psionic
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 4.8 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 193
  • Default affect modifier: -1 + 1/-60 caster levels (knowledge); -1 + 1/-80 caster levels (sanity)
  • Default affect duration: 1 + 1/20 caster levels [For you: 11 minutes] [Max: 64 minutes
  • Checks against mental-lash, none, none, saving-spell.
  • Drains exactly 13 spell points per tick, while active.
  • Use of this spell will not initiate combat.
  • This spell can be cast without a spellbook.
  • This spell's affect cannot be dispelled.
  • This spell's duration cannot be extended.
  • 'mental disruption' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'mental disruption' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

mental disruption — clouds the victim's mind, making it difficult for them to scribe or erase spells from their spellbook

Synopsis

cast 'mental disruption' [<victim>]

Description

This spell causes the victim to become somewhat confused, to the point where the complex language of magic (such as that found on scrolls and spellbooks) becomes no more than strange squiggles and symbols when the victim attempts to decipher it in order to scribe or erase a spell.

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