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  • 4:24 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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SUMMON SHADE

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Spell details

  • Chaosmancy spell (85% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Utility, Transport
  • Spell Points Required: 187
  • Checks against other, none, none, saving-spell.
  • Consumes 2 ethereal reagents when cast.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'summon shade' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'summon shade' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'summon shade' is available for practice from the shop: 'a devilspeaker - Lower Shlarksh'.

Name

summon shade — brings a player's shade to your current location

Synopsis

cast 'summon shade' <target>

Description

This powerful transportation spell allows the caster to create a gateway into the ethereal plane for a split second, giving them enough time to pull the shade of a fellow adventurer through to their current location.

Summon will not work on shades who are in combat, or in rooms that are cursed or magically protected. Shades cannot be summoned into chaotic playerkilling rooms, deathtraps, or certain restricted areas. Unlike the 'SUMMON' spell, summon shade will work even if the player has their REFUSE-SUMMON environment flag turned ON.

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