Skip to content
  • 40 adventurers online
  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

SLOW MAGIC

Official in-game help from

help 1927

Spell details

  • Retromancy spell (90% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff
  • Spell Points Required: 196
  • Default affect duration: 2 + 1/30 caster levels [For you: 8 minutes] [Max: 24 minutes
  • Consumes 2 fire reagents, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance to reduce its target's saving-spell
  • Use of this spell will not initiate combat.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's cast time cannot be reduced.
  • This spell's affects are mutually exclusive with hinder magic.

Name

slow magic — hinders an enemy's ability to play songs

Synopsis

cast 'slow magic' [<victim>]

Description

This powerful spell enchants the ether around an opponent, gelling it so much that playing songs becomes difficult.

Slow magic affects normal and bardic song magic, causing a chance to increase casting time by 1 second (90% chance) or 2 seconds (10% chance) if a saving throw vs. spell (no damage type modifier) is failed.

Example: You are a level 120 player and you have a level 120 "slow" spell cast on you. You have 30% saving vs. spell. You would have a 30% chance of resisting the effect.

While the spell's duration is very brief, the effect can also be removed by use of a 'dispel magic' spell cast on the victim.

Top
Alyria Online