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AIR HALO

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Spell details

  • Aeromancy spell (50% complexity)
  • Character (Self) target, 4 second cast time
  • Cooldown: 240 seconds (2 uses triggers)
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Sylph
  • Costs 3.0 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 222
  • Default affect duration: 1 + 1/9 caster levels [For you: 32 minutes] [Max: 32 minutes
  • Consumes 5 air reagents when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell can be cast without a spellbook.
  • Your master-religion must be equal to Dira, the Power of Air to use this skill.
  • 'air halo' is available for practice from the shop: 'a Mid-Level Psionic's Training - Xaventry'.

Name

air halo — surrounds the caster with a band of concentrated atmosphere, protecting them and negatively affecting attackers

Synopsis

cast 'air halo'

Description

This spell causes the caster to be encircled by concentrated air, causing them to become significantly resistant to air. Whenever an attacker hits someone affected by air halo, that attacker becomes affected by squall, and more vulnerable to air up to a certain degree.

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