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Welcome to Alyria Online — fan guides and archive for Materia Magica

MAGNETIC FIELD

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Spell details

  • Geomancy spell (50% complexity)
  • Character (Self) target, 7 second cast time
  • Cooldown: 1800 seconds (1 use triggers)
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 3.0 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 123
  • Default affect duration: 1 + 1/16 caster levels [For you: 12 minutes] [Max: 12 minutes
  • Drains exactly 200 stamina per tick, while active.
  • Consumes 5 ethereal reagents when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell can be cast without a spellbook.
  • Your master-religion must be equal to Vandyne, the Power of Ether to use this skill.
  • 'magnetic field' is available for practice from the shop: 'an Aged Sidhe's Vandynian Lessons - Xaventry'.

Name

magnetic field — causes the caster to be electromagnetically enchanted and passively force equipment off of opponents

Synopsis

cast 'magnetic field'

Description

This spell fills the caster with electromagnetic energy that will, while in combat, suck equipment that opponents are wearing off of them. The number of pieces of equipment removed are dependent on the caster's strength and wisdom, and is not affected by death grip.

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