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GLARE OF THE CROCODILE

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Spell details

  • Psychemancy spell (47% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Ranger
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 6.5 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 118
  • Default affect duration: 2 + 1/20 caster levels [For you: 10 minutes] [Max: 20 minutes
  • This will apply 0 courage to the target based on your skillpower.
  • Checks against necromancy, none, none.
  • Consumes 1 water reagent, 1 earth reagent when cast.
  • This spell cannot be used on oneself.
  • This spell's duration cannot be extended.
  • 'glare of the crocodile' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'glare of the crocodile' is available for practice from the shop: 'The Cyclewatchers' Records'.
  • 'glare of the crocodile' is available for practice from the shop: 'Street Knowledge'.

Name

glare of the crocodile — casts a target beneath the crocodile's glare, unnerving them and reducing their damage dealt

Synopsis

cast 'glare of the crocodile' [<victim>]

Description

Taking advantage of the crocodile's aspect, an adventurer may behold a victim with the crocodile's glare, unnerving them to the point of their fighting capabilities being reduced. The amount of damage reduced is correlated to the caster's level, and the damage and duration can be halved with necromantic resistance.

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