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  • 10:20 pm, Oct 2, 1518 · Night · Heading toward midnight Alyrian time
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  • Rune and Maldra Worldgates

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TELEKINESIS

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Spell details

  • Neuromancy spell (72% complexity)
  • Character (Self) target, 4 second cast time
  • Classes granted this spell: Psionic
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 163
  • When you telekinesis, you will apply +10 inventory-capacity for 140 minutes
  • Drains exactly 3 spell points per tick, while active.
  • Skill Power: Every point of skill power correlates to a 1% chance of being to pick up an item that is too heavy, up to a maximum of 1 stone.
  • This spell can be cast without a spellbook.
  • Being affected by this spell will drain spell points.
  • 'telekinesis' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'telekinesis' is available for practice from the shop: 'a Vagrant Prestidigitator's Thoughts - Nomad Village'.

Name

telekinesis — allows the caster to carry additional weight and items

Synopsis

cast 'telekinesis'

Description

This spell utilizes the psionic's superior mind power to levitate portions of their inventory, allowing them to carry weight they would otherwise not be able to. Telekinesis allows 5% weight capacity and +10 items.

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