Description
WEAPONS : All weapons' skill power correlates to .33% damage
abjure : Every point of skill power correlates to 1% damage. acid blast : Every point of skill power correlates to 1% damage. acid mist : Every point of skill power correlates to a 1% change in the frequency of the mist activating and the damage dealt by it. acrobatics : Every 6 points of skill power correlates to a 1% chance of a given usage of acrobatics not counting towards as a used defense. aegis : Every point of skill power correlates to a 2% chance of dealing (your level) holy damage whenever you are dealt damage from a Sharp special weapon attribute. air blast : Chains in a 3x3 area around target in their formation. Skill power determines activation chance. air evocation : Each skill point correlates to a 2% chance to deal quadruple damage to NPCs formed with Adventurers. amnesia : Every 5 points of skill power correlates to 1 minute of duration; fractions represent a chance thereof. animate dead : Every point of skill power correlates to 1 of the zombie's level, 50 hp and 1 damage. antimagic sphere : Every 9 points of skill power correlate to a 1 minute change in duration. arcane blast : Every point of skill power increases this skill's duration. arcane shield : Every point of skill power correlates to 1 level, which correlates to 10 damage absorbed. archery : Every point of skill power correlates to +.33% damage with this weapon type. armor : Every point of skill power correlates to a 2% chance of dealing (your level) slash damage whenever you are dealt damage from a Vorpal special weapon attribute. ash evocation : Every point of skill power changes this skill's modifiers. augment aura : Every 3 points of skill power correlates to 2 damage. axe : Every point of skill power correlates to +.33% damage with this weapon type. backstab : Every point of skill power correlates to a 3% chance that a successful backstab will result in an additional bleeding effect. bar : Every point of skill power increases this skill's level when used. bash : Every 2 points of skill power correlates to a 1% chance to deal an extra (current stamina^.65) damage while bashing. bathe : Every point of skill power correlates to 1 hp healed per tick. battle rage : Every point of skill power correlates to a 4% chance to deal (+height in inches) bonus damage. battlefield medic : Chains to all members of the target's formation. Skill power determines activation chance. beast of burden : Every point of skill power correlates to 2.5% chance not to slip on icy surfaces. billowspore : Every point of skill power correlates to a 1% chance of billowspore working within the Sigil Underground. blade dance : Every point of skill power confers a 3% chance of being guaranteed to slash the target's head. bleakness : Every point of skill power correlates to a 4% chance to reduce its opponent's scan by 100%. bless : Every point of skill power grants +4 max-hp-regen in safe rooms. blind fighting : Every 2 points of skill power will improve a blind fighter's accuracy by 1% above the maximum of 75% effectiveness. blindness : Every point of skill power correlates to 1 level; every 5 points to a minute of duration and fractions represent a chance thereof. blink : Every point of skill power correlates to 1 room blinked across directionally. blood dance : Every point of skill power correlates to a 7% chance for a blood dance to cause the victim to bleed. blood in my mouth : Every point of skill power decrease's this skill's cooldown. blood in your mouth : Every point of skill power increases this skill's duration. bola : Every point of skill power correlates to +.33% damage with this weapon type. boomerang : Every point of skill power correlates to +.33% damage with this weapon type. call lightning : Every point of skill power correlates to a 1% chance to deal an additional 3% damage for every piece of metallic equipment worn by the target. calm : Every point of skill power correlates to a 1% chance that a given fighter being calmed down will also be subdued. camouflage : Every point of skill power changes this skill's modifiers. cancellation : Every point of skill power correlates to a 3% chance to block a spell that would otherwise succeed due to high complexity. cause critical : Each point of skill power correlates to an additional 1 pure damage dealt if the caster has bashed in the last 24 Alyrian seconds. cause light : Every point of skill power correlates to 3% damage against aggressive NPCs. cause serious : Every point of skill power correlates to a 1% chance for the damage to be multiplied by the difference in formation size, if the victim's formation is larger than the caster's. chain lightning : Every point of skill power correlates to the negation of 1% of damage reduction per victim chained. chakram : Every point of skill power correlates to +.33% damage. charm : Every point of skill power correlates to 1 level of the target's allowable charm level. circle of fire : Every 1 point of skill power confers 2% damage. color spray : Every point of skill power correlates to a 1% chance to deal +[number of color codes present in the victim's restrung equipment]% damage. combat blink : Every point of skill power reduces this skill's draining costs. concealment : Every point of skill power changes this skill's modifiers. concentration : Every point of skillpower corresponds to a 1% chance of instantly casting the concentrated spell. condemn : Every point of skill power correlates to 3% chance of its duration being tripled confusion : Every point of skill power changes this skill's modifiers. conjure celestial : Every point of skill power will increase the duration of the summoned item. conjure elemental : Every point of skill power will increase the duration of the summoned item. conjure familiar : Every point of skill power will increase the duration of the summoned item. conjure ironbolt : Every points of skill power correlates to a 2% chance of reducing the victim's resistance to iron. conjure spirit : Every point of skill power will increase the duration of the summoned item. consecrate armor : Every point of skillpower correlates to a 5% chance for hand armor to be consecrated with +fistfighting. consecrate weapon : Every 5 points of skill power correlates to 2 accuracy; fractions represent a chance thereof. contagion : Every points of skill power will grant an extra minute of duration. convocation : Every point of skill power correlates to a 1% chance of the bonus multiplier per convoking formation members doubling, per formation member. counterspell : Every point of skill power correlates to a 1% chance for a targeted spell to backfire. cover of darkness : Every point of skill power changes this skill's modifiers. create food : Every point of skill power correlates to a 10% chance to fill the target's mouth with food. cure blindness : Every 7 points of skill power correlates to 1 minute of blindness removed; fractions represent a chance thereof. cure critical : Every point of skill power correlates to a 4% chance to heal 1 additional hp for every 4% of hp missing. cure disease : Every 4 points of skill power correlates to 1 minute of disease removed; fractions represent a chance thereof. cure light : Every point of skill power correlates to a 4% chance to heal 1 additional hp for every 4% of hp remaining. cure poison : Every 4 points of skill power correlates to 1 minute of poison removed; fractions represent a chance thereof. cure serious : Every point of skill power changes the cost of this skill. curse : Every point of skill power correlates to a 3% chance of the curse having infinite duration. cursed fog : Every point of skill power correlates to 4 levels.