Synopsis
strike death [<target>]
Description
By leveraging knowledge of pressure points and with sufficient dexterity, an adventurer may strike their victim relatively lightly to disrupt their nervous system, condemning them to temporary infirmity or incapacitation.
After being hit with the strike of death, victims must be careful where they step. The affect lasts only a short time, but will increase by 1 minute every time they move.
If the affect ever increases to a duration of 7 minutes, they will fall to the ground, stricken and incapacitated, on the verge of death, unable to move, perform actions, or even improve their condition for several minutes.
See also
- web - entangles an enemy, preventing them from moving or fleeing
- watchful sentinel - Summons a guardian who helps in combat and warns of attackers
- strike - a variety of offensive combat tactics
- djinn captor - summons a djinn to prevent an opponent's retreat
- vacuum web - bind an opponent in place with a pinpoint black hole
- phantom bola - entangle your enemy in a magical bola, preventing them from moving