Description
Amulets confer special powers upon adventurers, altering state in ways that most other affects cannot. Amulets can attract or repel certain type of functionality, with a chance to work. Most amulets have a limited number of charges and will disappear upon all of their charges being consumed. Any given amuletic power is restricted to one amulet at a time- redundant amuletic powers will have no effect.
an NPC.
killing an NPC that provides archon points.
command.
spellcasting length of 4 Alyrian seconds.
CPK, including CTF. If REPELLING, has no effect.
earthquake's trembling.
will be damaged through usage.
killing an NPC, sinking a pirate ship or completing a quest, up to the
maximum experience cap.
the unforming affects of spells.
how much gold it normally has, and modifies gold received upon completing a
quest.
otherwise would. If Attracting, will cause a hunter (or master) to rift when
it otherwise would.
and thunderstorm lightning bolts.
much experience can be gained at once when killing an NPC or sinking a
pirate ship.
REPELLING, has no effect.
target.
a target.
completing a quest, whether fully finished or not.
- alignment-change — Modifies the rate at which alignment changes when killing
- archon-points — Modifies the amount of experience gained by an adventurer when
- buildpoint — Modifies how many build points are consumed when using the build
- cast-time — Modifies how long it takes to cast a spell, with a minimum
- cpk-protection — If ATTRACTING, provides a chance to not leave a corpse in
- earthquake-damage — Modifies the chance an adventurer has to be damaged by an
- equipment-decay — Modifies the average rate at which an adventurer's equipment
- experience — Modifies the amount of experience gained by an adventurer when
- fatigue — modifies how much stamina is drained by stamina-draining affects.
- formation-strengthener — Modifies the rate at which an adventurer will resist
- gold — Modifies the amount of gold received upon killing an NPC, dependent on
- ithrix — If REPELLING, will cause a hunter (or master) not to rift when it
- leech-damage — Modifies the type of damage dealt by leech.
- lightning — Modifies the amount of damage taken by lightning-based door traps
- maximum-experience — Modifies the maximum experience cap, which limits how
- memorization — Modifies the duration that spells are memorized for.
- mental-shielding — If ATTRACTING, provides a chance to resist televiews. If
- movement — Modifies the speed that an adventurer moves between rooms.
- negative-spell-duration — Modifies the duration that negative spells last on a
- piety — Not yet implemented
- political-influence — Not yet implemented
- positive-spell-duration — Modifies the duration that beneficial spells last on
- questpoints — Modifies the amount of quest points gained by an adventurer when
- resurrection — If ATTRACTING, provides a chance to be instantly resurrected