Description
A dazed mount will have a 25% chance to fail to move in a direction when ordered, and confer 1/3 as much accuracy as normal from the 'riding' proficiency. In addition, not only can a mount become dazed when their rider is grappled, but a mount dazed by grapple will have its stamina reduced by half.
A dazed adventurer will have their proficiency complexities reduced by daze's modifier%, and anyone that is dazed will take double damage from strike down, and have their complexities even further reduced by it.
See also
- complexity - how difficult it is for a character to use a skill
- grapple - prevent an opponent from fleeing; utilize wrestling moves; or swing across gaps
- riding - proficiency in general riding and mounted combat
- dis/mount - mount a creature (like a horse) or get off of it
- strike down -
- subdue - turns opponents passive