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DAMAGE ABSORPTION

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Spell details

  • Chaosmancy spell (85% complexity)
  • Character (Self) target, 6 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Buff
  • Spell Points Required: 187
  • Default affect duration: 6 + 1/10 caster levels [For you: 2 minutes] [Max: 2 minutes
  • Consumes 2 air reagents, 2 water reagents, 1 fire reagent, 1 earth reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • Being affected by this spell will drain spell points.
  • This spell's affect cannot be dispelled.
  • This spell consumes its reagent cost every tick if possible, and dispels if not.
  • This spell's duration cannot be extended.

Name

damage absorption — protectee takes damage as spell points instead of hp

Synopsis

cast 'damage absorption' [<target>]

Description

This spell surrounds its protectee with a shield of pure magick, through which no magical damage can penetrate. Any damage which would be taken is instead absorbed by the shield, which instantly regenerates itself with its protectee's spell points. The shield requires significant resources to maintain, but as long as its protectee has reagents and spell power, they will be well-shielded.

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