Description
Clerics the world over offers adventurers' badges for sale. They make adventurers more powerful, not through any extrinsic means, but by allowing them the freedom of mind to unlock their own potential.
Badges grant (typically) +30 skill power (sometimes more, sometimes less, sometimes not a skill power) to a randomly selected skill or trait of a set of 4 different possible ones, characteristic of that class. Archons get an additional bonus relevant to their race. The possible bonuses are:
barbarian cavalier paladin valkyrie axe fast healing lay hands spear two-handed axe parry spell shield herald death rites bloodshed polearm pike extra-defense-speed lay out raise hackles resilience immunity to 'conjure unicorn'
monk ranger psionic wizard resurrect flintstrike disequilibriate grants 'unleash archives' transcendent CD. fungal growth telekinetic shield blink meditation guise of nature telesmatic force meditation blind fighting st-regen teleview concentration
priest druid shaman witch prot. from evil minerals invo. remove curse scythe harm earth evo. cure critical convocation condemn magma invo. desecrate armor malignancy call lightning air evo. bless famine
rogue bard knave evasion music slit throat acrobatics raise bar CD. feign illness dagger musical-ability strike down grapple orienteering strike of death
human gnome elf halfling spellbook cap. room shield one with the forest frenzy sword cure poison musical-ability mace
half-elf dracon dwarf minotaur marksmanship axe earth-res two-handed sword combat-incons. st-regen-max two-handed axe cold-dam
ogre drow fey sidhe bash bleakness faerie fire faerie ring battle rage necro-dam magical fade warp
sahuagin sporefolk hydroblast resistance to blindness regen cartilage skillgrant excommunicate fungal growth