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BUILD - LINKING ROOMS

Official in-game help from

help 2316

Name

build-linking rooms — how to link rooms together when building homes and clanhalls

Description

BUILD ADD LINK

[75 Building Points] Creates a link (also called an exit) between the current room and the room specified by , in . A link cannot already exist between the two rooms, and rooms cannot link to themselves.

BUILD ADD DOOR <name>

[100 Building Points] Creates a door in the exit in the specified . An exit (link) must exist in in order to create a door.

BUILD DELETE DOOR

[25 Building Points] Deletes the door in , if one exists.

BUILD DELETE LINK

[35 Building Points] Deletes the link between rooms in , if one exists. Any orphaned home visitors will be returned to the home's RECALL room.

BUILD SET EXIT TYPE [] [Building Point Cost Varies] Sets the exit type in . Using this command without specifying an exit type will list the available exit types, as well as the building point cost for each.

BUILD SET EXIT FLAG [] [Building Point Cost Varies] Toggles an exit flag in ON or OFF. Using this command without specifying an exit flag will list the available exit flags, as well as the building point cost for each.

BUILD SET DOOR FLAG [] [Building Point Cost Varies] Toggles a door flag on the door in ON or OFF. Using this command without specifying a door flag will list the available door flags, as well as the building point cost for each.

BUILD SET DOOR NAME [50 Building Points] Sets the door name for the door in . This is the keyword used to reference the door.

BUILD SET DOOR KEY

[50 Building Points] Toggles the door in 's key requirement. If ON, you will need an active home key (listed on the home's keyring) to unlock/lock the door.

BUILD SET DOOR MATERIAL [] [Building Point Cost Varies] Sets the material on the door in . Using this command without specifying a door material will list the available door materials, as well as the building point cost for each.

BUILD SET DOOR OPENPASSPHRASE <'passphrase' or 'none'>

[300 Building Points] Sets the passphrase required to unlock the door (if locked) in . If set, the passphrase must be spoken aloud (using the SAY command) in order to unlock the door. This will allow you to unlock doors without using a key, but if set, a key can still be used. You must enclose a multi-word passphrase in quotes.

Specifying 'none' as the passphrase will clear the door's open passphrase.

BUILD SET DOOR CLOSEPASSPHRASE <'passphrase' or 'none'>

[300 Building Points] Sets the passphrase required to lock the door (if unlocked) in . If set, the passphrase must be spoken aloud (using the SAY command) in order to lock the door. This will allow you to lock doors without using a key, but if set, a key can still be used. You must enclose a multi-word passphrase in quotes.

Specifying 'none' as the passphrase will clear the door's close passphrase.

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