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DIVINE CALLING

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Spell details

  • Diamancy spell (5% complexity)
  • Character (Offensive) target, 3 second cast time
  • Cooldown: 20 seconds (2 uses triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Nuke
  • Spell Points Required: 49
  • Deals holy-wrath/time-paradox (5.4 base) damage.
  • Checks against holy-wrath, time-paradox, saving-paralysis.
  • Consumes 1 a plain ankh when cast.
  • This spell involves a somatic component.

Name

divine calling — utilize religiosity and piety like a weapon against opponents

Synopsis

cast 'divine calling' [<victim>]

Description

Religiosity is not only used for peaceful attainment of spiritual truth, but can be wielded like a bludgeon, used to fervently crush unbelievers, heretics and any other, with any sort of justification. The violent aspects of a divine calling cannot be used against others of the same religion, but any others must be careful.

The divine calling deals increased damage with increased piety, superior personality and high levels.

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