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  • 40 adventurers online
  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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CONSUME MIND

Official in-game help from

help 2404

Spell details

  • Astromancy spell (98% complexity)
  • Object (Carried) target, 6 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Buff, Spectacular
  • Spell Points Required: 211
  • When you consume mind, you will apply -25 emotional-res for 8 minutes
  • Consumes 2 astral reagents, 7 runestone reagents, 7 ethereal reagents when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's affect will dispel if in a Safe room during a tick.

Name

consume mind — learn the secrets of a race by eating one of its members' heads

Synopsis

cast 'consume mind' <head>

Description

One of the key traits that has historically made mindtakers dominant, feared and hated is their ability and propensity for taking minds. Their magics are arcane and forbidden, but those who dare can also take minds for their own. The head of a dead opponent can have the 'consume mind' spell cast on it, and the caster will gain the ability to use that opponent's race's racial skills for the duration of the spell.

Racial skills for Adventurers' races are listed within their respective help entries under 'Racial skills', and do not include 'Passive racial skills'.

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