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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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CRABWALK

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Spell details

  • Morphomancy spell (22% complexity)
  • Character (Offensive) target, 1 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff
  • Spell Points Required: 72
  • Default affect duration: 3 + 1/200 caster levels [For you: 2 minutes
  • Consumes 1 water reagent, 1 earth reagent, 2 runestone reagents when cast.
  • This spell's affect will dispel if in a Safe room during a tick.

Name

crabwalk — walk from side to side, but never north or south

Synopsis

cast crabwalk [<victim>]

Description

Velocimancy is treated as something of a joke by most institutional magical researchers, but that is more a failure of imagination than anything else. A clever mage with a talent for bestiamancy invented crabwalking, which enchants a victim's legs so that they can never travel north or south, and instead are forced to move side to side forever. Or at least until the enchantment wears off.

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