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SQUISH

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Spell details

  • Physiomancy spell (25% complexity)
  • Character (Offensive) target, 2 second cast time
  • Cooldown: 45 seconds (2 uses triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Nuke
  • Spell Points Required: 92
  • Stamina Required: 185
  • Deals bash/fear (1.0 base) damage.
  • Checks against bash, fear.
  • Consumes 1 air reagent when cast.
  • Skill Power: Every point of skill power correlates to a 10% chance of spontaneously growing 10% larger.
  • This spell is short ranged.
  • This spell cannot be counterspelled.
  • This spell cannot be used on oneself.

Name

squish — leap into the air and stomp a smaller opponent into the ground

Synopsis

cast squish [<victim>]

Description

Giants are not known for their sense of humor, but their grasp of physical comedy is second to none- when you are as large as a house, everything you do will be hilarious or terrifying, or most likely both. Giants' favored method of disposing of pests is to squish them underfoot, and that joke can be taught to others as well.

In order to successfully leap on top of someone and pound them into the ground,there must be enough room overhead, and obviously the victim must be smaller. The damage dealt is proportional to the size difference between the squisher and squishee.

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