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  • 42 adventurers online
  • 1:00 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

WEAPON CHARACTERISTICS

Official in-game help from

help 2468

Name

weapon characteristics — information about weapon statistics

Description

Each type of weapon has a different combination of damage, accuracy, range and damage multiplier. Damage is the baseline amount of damage that it will deal, and accuracy how frequently a swing will hit where it is aimed. Weapon range dictates how far away, based on form position, an opponent can be hit. All weapons with chances to critically hit can deal double damage on any given hit, at the rate specified. Bosses and bards will critically hit at double the specified rate. These values are expressed as relative ranges (Min, Low, Average, High, Max), but these adjectives also correspond to real values, listed at bottom.

For more information on how you and your opponent move around the battlefield, your distance from each other, and how your range is calculated, see HELP WEAPON RANGE.

Weapon Name Damage Accuracy Range Crit chance

exotic Average Average Average Average sword Average Average Average Average dagger Low High Min Max spear High Low High Low mace High Max Min Low axe Max Low Min High flail Low Low High High whip Min Max Low High polearm High High Low Low bow High Min Max Low magical wand Min Low High Max dart Low High High Low hook High Low Min Max lance Max High Low Min pike Max Low High Min halberd High Max Low Min throwing star Min Low Max High throwing knife Low Min Max High throwing axe Low Min High Max throwing spear Low Max High Min nunchaku High Low Low High staff High Min Low Max scythe Low High Low High yo-yo Min High Low Max two-handed sword Max Min High Low two-handed axe Max High Min Low slug thrower High Low Max Min boomerang Low High Max Min bola Min Max High Low maul Max Min Low High hand to hand Low Max Min High crossbow High Min Max Low sling High Low Max Min hand cannon High Low Max Min chakram Min High Max Low

------------------------------------------------------- Quantity Damage Accuracy Range Crit Chance Min 76 16 2 2% Low 85 24 4 7% Average 94 31 6 14% High 103 38 8 22% Max 112 45 11 31%

--- Accuracy Penalty While Outdistanced --- 13 15 18 22 27 33 37 39 44 47 53 56 61 64 70 73 79 82 87

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