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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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HARDEN EXOSKELETON

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Spell details

  • Arthropomancy spell (40% complexity)
  • Character (Self) target, 5 second cast time
  • Classes granted this spell: Ranger
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Insect
  • Costs 5.5 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 105
  • When you harden exoskeleton, you will apply +1 ar-torso for 12 minutes
  • You will cast this spell with 0 increased duration based on your skillpower.
  • Consumes 1 water reagent, 1 fire reagent, 2 earth reagents when cast.
  • This spell's modifier will increase the longer it is applied.
  • This spell's duration cannot be extended.
  • 'harden exoskeleton' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'harden exoskeleton' is available for practice from the shop: 'The Cyclewatchers' Records'.
  • 'harden exoskeleton' is available for practice from the shop: 'Troglodytic Power'.

Name

harden exoskeleton — progressively increase your armor

Synopsis

cast 'harden exoskeleton'

Description

Insects possess the rare ability to rapidly change the density of their own chitin, decreasing it so they can stride on water or increasing the hardness of their exoskeletons to become more sturdy. Biologically rapidly, at least- the process takes a few minutes to get going, and mages who can tap into this power find it difficult enough to harden their own skeletons, much less increase the pace at which this occurs.

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