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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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ASTRAL CHANNEL

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Spell details

  • Astromancy spell (35% complexity)
  • Character (Defensive) target, 4 second cast time
  • Cooldown: 21600 seconds (2 uses triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Heal, Buff, Hematomantic-doubling
  • Spell Points Required: 1
  • When you astral channel, you will apply +20 skill-vamp-prcnt for 3 minutes
  • When you astral channel, you will apply +500 sp-regen for 3 minutes
  • When you astral channel, you will apply +492 sp-regen-max for 3 minutes
  • When you astral channel, you will apply +19 saving-rod for 3 minutes
  • Consumes 1 astral reagent when cast.
  • When this spell is applied in a room that is saturated with blood, the first modifier applied will be doubled.
  • This spell cannot be used on a target that is in PK combat, by someone that is not.
  • This spell's cast time cannot be reduced.
  • This spell cannot be used on oneself.
  • This skill will dispel upon pk initiation.

Name

astral channel — let the astral plane flow through you to receive additional spell points

Synopsis

cast 'astral channel' <beneficiary>

Description

The Astral Plane is so foreign as to be effectively unknowable, but mages and clerics and usurpers alike all try to learn as much as they can about it. Occasionally, one succeeds- and if they are not immediately consumed by madness, they might gain some insight into the nature of magic. If one were able to reliably peek into the knowledge held by the Astral Plane, their mortal capacity to use magic would be increased- as least for a little while.

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