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  • 10:20 pm, Oct 2, 1518 · Night · Heading toward midnight Alyrian time
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  • Rune and Maldra Worldgates

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SPORE BLOOM

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Spell details

  • Necromancy spell (10% complexity)
  • (No Specific Target) target, 1 second cast time
  • Cooldown: 45 seconds (1 use triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: Sporefolk
  • Races afflicted by this spell: (No player races)
  • Tags: Utility
  • Spell Points Required: 50
  • Stamina Required: 36
  • You will cast this spell with 0 increased modifier based on your skillpower.
  • Consumes 3 air reagents when cast.
  • This spell can be cast without a spellbook.
  • This spell cannot backfire.
  • 'spore bloom' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'spore bloom' is available for practice from the shop: 'a Rushed Lesson In Being A Sporefolk - Lair of the Death Huaka'.
  • 'spore bloom' is available for practice from the shop: 'Deer Shield's Gym'.

Name

spore bloom — releasing puffs of excess dead organic material into the room

Synopsis

cast 'spore bloom'

Description

It has been discovered recently sporefolk are able to internally collect their dead matter into tiny pods. Whether consciously or due to stimuli, these pods can open or close to release the matter inside. A group of these pods when opened simultaneously releases a spore of dead material into the air. These spores of decaying material can then be used towards other processes such as saprotrophy. However this process is infrequent as it takes time for the pods to collect enough dead matter again.

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