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  • 1:44 am, Oct 3, 1518 · Night · Heading toward dawn Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

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CONJURE FAMILIAR

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Spell details

  • Papyrimancy spell (85% complexity)
  • (No Specific Target) target, 2 second cast time
  • Classes granted this spell: Ranger
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 5.0 practices per percent learned.
  • Tags: Combat-utility, Summon
  • Spell Points Required: 187
  • Skill Power: Every point of skill power will increase the duration of the summoned item.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'conjure familiar' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'conjure familiar' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.
  • 'conjure familiar' is available for practice from the shop: 'Hadaborable's Quotables'.

Name

conjure familiar — conjures a nearby creature for assistance

Synopsis

cast 'conjure familiar' [<'raven'|'crocodile'|'penguin'|'wolf'|'owl'>]

Description

This spell sends a magical call through the ether and attempts to attract a suitable companion. The creature that the spell attracts will stay and serve the caster for a specific duration of time. Certain creatures are particular, and may leave prematurely if upset. Familiars cannot be called for indoors, and will be left behind if the caster magically teleports away.

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