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VETO

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Spell details

  • Metamancy spell (32% complexity)
  • Character (Offensive) target, 4 second cast time
  • Cooldown: 600 seconds (1 use triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Spell Points Required: 90
  • Default affect duration: 50 + 1/15 caster levels [For you: 66 minutes
  • This spell involves a verbal component.
  • This spell involves a somatic component.

Name

veto — strip all instances of an affect from a victim, now and into the future

Synopsis

cast 'veto' <opponent> <beneficial affect to strip>

Description

A veto is a newer magical concept, a tactic invented by a centaur matron decades ago but discovered for publicization only recently. The veto uses the sophisticated binding techniques developed by the Djinn over millennia, combined with centaurian negation enchantments. Clever but straightforward and reliable, vetoes can remove magical affects with pinpoint accuracy, by name if so targeted. Once a veto goes into effect, not only is the targeted buff removed from the victim, but it will prevent that buff from being reapplied for a short time.

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