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GRAVITY WELL

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Spell details

  • Geomancy spell (53% complexity)
  • Character (Offensive) target, 2 second cast time
  • Classes granted this spell: Wizard (at 15% complexity)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 154
  • When you gravity well, you will apply -22 bash-res for 3 minutes
  • When you gravity well, you will apply -10 weight-modifier-prcnt for 3 minutes
  • Deals earth/summon (10.2 base) damage.
  • Checks against earth, summon, saving-spell.
  • Consumes 7 earth reagents, 1 runestone reagent, 2 ethereal reagents when cast.
  • This spell cannot be used underwater.
  • This spell cannot be used indoors.
  • This spell is long ranged.
  • 'gravity well' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'gravity well' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'gravity well' is available for practice from the shop: 'Glyph Flexes'.

Name

gravity well — increase the local gravity around a target

Synopsis

cast 'gravity well' [<target>]

Description

Wizards' penchant for altering physics and manipulating portals is not limited to endpoints that are strictly Euclidean- if you open one portal inside another portal, you can create a miniature singularity! If you do that inside another person, you can deal serious harm to them very quickly! This behavior is frowned upon, primarily because 'honor' was a concept invented by a non-mage who was tired of constantly losing. It takes a lot of energy to kick off the process, but once the effect triggers, the target will find themselves slightly more massy and significantly more vulnerable to anything that can be converted to a kinetic weapon.

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