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  • 10:20 pm, Oct 2, 1518 · Night · Heading toward midnight Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

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MEMORY PALACE

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Spell details

  • Metamancy spell (86% complexity)
  • Character (Self) target, 2 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Spectacular, Buff
  • Spell Points Required: 189
  • Stamina Required: 132
  • When you memory palace, you will apply +4 knowledge for 140 minutes
  • When you memory palace, you will apply +6 spellbook-capacity for 140 minutes
  • When you memory palace, you will apply +400 spellbook-complexity for 140 minutes
  • When you memory palace, you will apply +9 saving-spell for 140 minutes
  • Drains exactly 3 spell points per tick, while active.
  • Consumes 1 astral reagent when cast.
  • Your in-home-size must be greater than or equal to 1 to use this skill.
  • 'memory palace' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'memory palace' is available for practice from the shop: 'Deer Shield's Gym'.

Name

memory palace — gain the ability to cast a spell from outside your spellbook

Synopsis

cast 'memory palace'

Description

The metaphor of the memory palace has been one commonly found useful when instructing pupils in the ways of memory retention. Seating oneself in the center of their mental universe, a student can retrieve vast stores of information, sometimes even performing vast, complex rites after only having read about them once, without the source material before them. The mental model is useful, and may provide long-term benefits to practitioners who reflect upon the knowledge they gain; but actually exerting it is a far more tiring process than simply keeping it available. Once exercised to recite a spell not otherwise available, the palace quickly crumbles and must be re-focused upon to use.

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