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ASTRAL PROJECTION

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Spell details

  • Astromancy spell (78% complexity)
  • Character (Self) target, 9 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Spell Points Required: 174
  • When you astral projection, you will apply +100 damage-boss-cat7 for 140 minutes
  • When you astral projection, you will apply +100 damage-boss-cat6 for 140 minutes
  • When you astral projection, you will apply +100 damage-boss-cat5 for 140 minutes
  • When you astral projection, you will apply +45 summon-damage for 140 minutes
  • Consumes 3 astral reagents when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell can be cast without a spellbook.
  • Your archon-level must be greater than or equal to 145 to use this skill.
  • Your current-roomflag must be equal to cpk to use this skill. (Enforced)

Name

astral projection — gain insight into astrals and spellcasting success

Synopsis

cast 'astral projection'

Description

Astral projection is not the most complex ritual, but typically requires compromises most practitioners are unwilling to make. Nonetheless, practitioners respect the demands of their art, and do what is required of them. When the action is complete and astral projection is achieved, reality becomes easier. Most magic is temporary, relative to the long-lasting benefits of oneness with the Astral. As long as the benefits of astral projection are realized, not only will all spellcasting come more naturally and reliably, but all magic requiring Astral reagents will need 1 fewer Astral to cast (a chance, if only one is needed).

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