Name
v5.0 — a list of recent and important changes important for returning players to know
Synopsis
check changes
Description
Materia Magica 5.0 was launched 12/6/20, with the SUG Expansion launched 8/19/21.
Skills & Buffs
-
Buffs cast in a safe room will cast in 1 second and last max duration.
Combat -
Your AR can go over 100, allowing tanks to reduce damage by >75%.
- Timing your spells is no longer necessary, as overcasting no longer exists.
- Invisibility and Sneaking reduces aggressiveness.
-
Archon Hunters no longer rift at random, so Warding Amulets are obsolete.
Settings -
Help 2219: if it's grey instead of pretty, use Mushclient + SET 256-COLORS ON.
- Once your 256-color mode is enabled, set your UI color with SET PERSONAL_COLOR.
- Ensure you have SET AUTOMAIL ON- this will allow your friends to reach you.
Eqdb
- The Equipment Database can be queried in-game to search for all sorts of eq. [EQDB
Philosophy & Convenience
- Grinding isn't fun, so combat is significantly faster.
- Look at a Roadsign in the wilds and click a destination to speedrun.
- Merfolk roadways span the ocean, permitting intercontinental running.
- Formations will follow their leader when they start running on a road.
Levelling & Progression
- Unique experiences like Marks & Bosses remain the best way to gain XP.
Archoning & The Domain of Arbaces
- Domain of Arbaces is more fun and better reflects the Archon experience.
- All AP-granting marks now retroactively grant their AP upon Archoning.
Herbalism & Mixing
- Mixing herbal mixtures now costs gold, and doesn't require sprigs.
Music & Songs
- Your songs are best played by name, not musical notes. Reclaim your aliases!
Libraries & Spellcasting
- Memorization is no longer involved in spellcasting, cast from your spellbook.
- Spellbooks have gained complexity capacity and have their own wear slot.
- Scribe no longer needs a scroll to work- just cast the skills you have.
- Libraries are special rooms that permit scribing and spellbook changing.
- Research Notes, via the Mark of Abstraction, provides access to skills. [READ RESEARCH LIST; MARK INFO ABSTRACTION
Wear Slots
- The many deities of Alyria have myriad ways of recruiting with Blessings.
- Many summoned entities are now conjured items worn in the Familiar slot.
- Your Spellbook has a dedicated slot, freeing an offhand.
-
Research Note Tomes provide access to common spells. [MARK INFO ABSTRACTION
Cooking -
Gather ingredients and feed your friends with unique food buffs. [MARK INFO COOKING
Artificing -
Adventurers can use the 'artifice' command to combine items themselves.
Quest Items
- Toy soldiers & similar are summoned with the 'summon soldier' spell.
- After Vandemaar's Keep was pried open, trunks have grown more frequent.
- Many new quest items. See the full list [HELP 2428
Cpk
- Dying in CPK no longer drops items, but a representative amount of gold.
- Dropped gold comes in the form of 'CPK hoards', for portability and transit.
- Local morticians and the 'Revert Catastrophe' spell can fix bad situations.
- Inter-player Invisibility is only enforced in CPK; make sure to have Detects!
Clans & Alliances
- Alliances with a hometown can recall to their Stronghold with [ALLIANCE GOHALL
- Music venues worldwide can be appreciated best via bar brawl, for buffs.