Description
The largest of all known continents on the Surface of Alyria, Sepharia is considered the hub of the world and at its heart is the towne of Rune. Home to numerous dungeons, forests, keeps, strongholds, castles, townes and more, it is said an adventurer could spend their entire life exploring this continent and not discover all there is to know.
See also
- towne of rune - the bastion of sepharia.
- the village of lasler - the starting place of every adventurer.
- desert thorn - a harsh wasteland of sand dunes.
- dungeon avarice - a dangerous dungeon on sepharia.
- rune graveyard - an eerie and unsettling place.
- the joint magical consortium - a seedy organization with a shadowy underbelly.
- tavern of the boars - a warm respite for weary travelers.
- tower of art - a tower made of pure magic.
- an abandoned lighthouse - long burnt out, guiding nothing.
- lowangen - the towne and fabled keep.
- the towne of xaventry - a gem buried in a mix of old and new forest.
- the towne of new rigel - vibrant trading hub of sepharia.
- new kolvir - magnificent city amidst the mountains.
- ofstadt monastery - a modest gathering of monks.
- a hill giant refuge - a tent city of hill giants.
- gilvery - a small unassuming farming town.
- dungeon wroth - a dungeon wrought with orcs.
- a disturbed pyramid - a strange shape in the snowy wastes.
- mandrake woods - an ancient and mysterious forest.
- rune forest - a place of wonder and adventure.
- inn of the twin moons - a magical inn on the eastern road.
- the lonely dragon inn - a quaint inn near rune.
- traveler's retreat - a charming haven off the great north road.
- old federation clan hall - a mysterious and foreboding structure in the drakkan tundra.
- avros - a continent with an unforgiving climate on the surface of alyria.